![]() ![]() If you can reach the final fifth rank, you will effectively get double the damage output with big guns and thus use significantly less ammo (which tends to be rare and/or expensive when it comes to using big guns). The main reason for taking this perk is if you’re concerned about ammo usage. Heavy guns tend to do whopping amounts of damage already, so doing even more damage with them isn’t particularly necessary (but hey, why not?). You can safely skip this perk, though, if you don’t care for melee weapons at all. Melee weapon mods tend to add damage and various status effects. This should be paired with Big Leagues and is an essential perk for melee weapon builds. (Edit: If you like Power Armor, though, you may not want to put points into this, as you can’t use any unarmed weapons with Iron Fist.) Just make sure you up your endurance and that you have a way to deal with ranged enemies (go with sniping or grenades). Players who wish to concentrate on guns or melee weapons will never need to consider Iron Fist at all, but it’s a must for unarmed builds. This perk is meant specifically for players who like the idea of pulverizing enemies with knuckles, boxing gloves, and power fists. I’ve indicated perks that are closely tied to certain character builds.īelow is a quick tl dr glance at the best perks for any build, with Luck-based perks being rather fantastic for every single one of them:Ī: Lifegiver, Intimidation, Action Boy/Girl, Critical BankerĪ-: Armorer, Locksmith, Penetrator, Local Leader, Medic, Hacker, Gun Fu, Scrounger, Grim Reaper’s Sprint, Four Leaf Cloverī+: Pain Train, Rifleman, Demolition Expert, Gun Nut, Bloody Mess, Mysterious Stranger, Better Criticals, Science!, Commando, Toughness, Wasteland Whisperer, Intimidation Strength Perks Some of these perks are very specific to a particular build, so even if I give the perk a ‘B’, that doesn’t mean you should flat-out ignore them. You will need to distribute your SPECIAL points wisely right at the beginning of the game so that you have access to the best perks in the game that suit your build. While I wish that the game would give you seven more SPECIAL points to distribute at the start, it doesn’t. At this point, there’s no way to take back a perk point, and since I’ve beaten the game at around Level 35, I’ve found that you don’t have that many opportunities to spend perk points before you can effectively finish the game. However, that doesn’t mean that perk points should be spent randomly. Now, Fallout 4 doesn’t have a level cap, so you can earn perk points indefinitely until you run out of ranks in the perk chart. (That’s for a different guide altogether.) Technically, the various SPECIAL stats are also perks themselves, but this guide won’t go into them specifically. In fact, I highly recommend following this public guide with the full official descriptions of the perks and their ranks. In this guide for Fallout 4, I examine each of the 70 perks in the game’s handy perks chartindividually, giving each one a grade and my reasoning behind why it does or doesn’t deserve top marks.
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